Compared
with live recordings, MIDI sequences often lack warmth and expressiveness.
That is in part because many electronic musicians regard MIDI
sequencers merely as recording devices with a few tools for
correcting notes, timing, and basic dynamics. I can't count
the number of times I've seen MIDI musicians play the notes,
tighten up the parts, and simply move on to the next track.
In fact, MIDI recording offers a deep synergy between the sequencer
and the inner workings of the synthesizer's sound-shaping capabilities.
The ability to change virtually any aspect of a performance
at any phase of the creative process is an immensely powerful
creative tool.
Expressive sequencing is achieved using three main elements:
the synth architecture, the sequencer, and the controller. All
too often, articles about MIDI sequencing focus on just one
of those aspects. For a truly animated musical performance,
it's vital to consider all three components as a whole.
To that end, I enlisted the help of artists whose work reveals
a deep understanding of MIDI and sound design coupled with stylistic
know-how (see the sidebar “Getting to Know You”
for a bio of each contributor). The result is a wide-ranging
pool of ideas from the standpoints of synthesizer programming,
sequencing, and control options.
INSIDE YOUR SYNTH
Whether the synthesizer is a sample-playback unit, a physical-modeling
synth, or something else, it has many features that are common
to all synths, including envelopes, low-frequency oscillators
(LFOs), and other modulation capabilities. Those features primarily
control timbre, loudness, and pitch. Modulation features such
as LFOs and envelope generators (EGs) can run free, but your
best option for lively, nonrepetitive sequencing is to bring
those capabilities under real-time control.
For example, LFOs are great candidates for modulation with Aftertouch.
You can supplant the periodic effect of LFOs with a more humanized
effect by controlling their depth or speed in real time. Many
late-model synths offer knobs, sliders, and other controls that
govern a variety of modulation features. Those controls often
transmit Control Change (CC) messages instead of less efficient,
bandwidth-consuming System Exclusive (SysEx) messages. If your
synth offers such controls, you can capture and manipulate them
in your sequencer.
ACOUSTIC BASIS
Once you've grasped the capabilities of your synth's sound-shaping
tools, what do you want to do with them? Whether his synth sounds
are emulative or not, Rob Mounsey looks for elements that evoke
acoustic instruments. “I always try to make sounds that
suggest that they could be some sort of real instrument that
you haven't run into,” he says. “I try to create
the illusion that you've found an unusual instrument that people
haven't heard yet — one that could actually happen in
an acoustic space with acoustic materials. The way to get there
is to carefully analyze acoustic instruments that you like to
hear.”
Lyle Mays also finds inspiration in the behavior of acoustic
instruments. One of his signature sounds is a swooping, ocarina-like
synth patch. Mays explains the acoustic orientation of that
sound: “It reflects the way pitch responds when a string
is plucked; the harder you pluck it, the more out of tune it
is at first before it settles. The other acoustic principle
is the way ensembles, especially young children, start things
out of tune and then gradually end up more in tune. I was thinking
specifically of a grade-school choir of ocarinas, and the pitch
attacks are just all over the place. The kids are listening,
so they eventually get closer in tune with each other.
“That's an oversimplified version of what I'm talking
about. It's much subtler in the synth sound, but one of the
oscillators does start sharp and then comes down in pitch, and
the other one hits the pitch. There's pitch information on every
attack.” Routing Velocity to control oscillator pitch
adds a bit more acoustic behavior in that acoustic instruments,
particularly plucked strings, stretch and go further out of
tune the harder they are hit.
QUESTION REALITY
Sampled instruments often provide a superficial realism, but
sustained listening can be boring. The static nature of samples
often works against a natural feel and sound, but using sampled
instruments doesn't have to be a sonic dead end. If you understand
your synth's architecture reasonably well, you can find ways
to imbue samples with new life and realism.
Sometimes all that's missing are the imperfections that occur
naturally in acoustic sounds. George Whitty enhances the realism
of his sounds by using waveforms from unrelated instruments.
“I used to create my Hammond sounds by putting the [frequency
modulation (FM)] part of a Yamaha SY99 through a SansAmp to
dirty it up, but that messed around with the bottom end too
much,” he says. “The most suitable thing to create
Leslie grit is a highpassed alto-saxophone wave. The gritty
grunge of a real Hammond through a Leslie cabinet creates an
aggregate effect that's not just a bunch of sine waves added
up, but a kind of dirty, tubey thing. In trying to simulate
that dirt, the high end of the saxophone samples works great;
I filter out most everything below. I can make a sampled string
section play more expressively by assigning a bit of bandpassed
distorted guitar to the expression pedal to add some bite as
things get more intense.”
OUT OF RANGE
Occasionally, the right sound exists in the outer regions of
a wholly unrelated instrument. Jimi Tunnell carefully tests
his sounds outside as well as within the usual playing range
suggested by a patch. He finds that the categories suggested
by preset titles can often lead you to overlook material that's
viable for completely different applications.
“Don't look at the name of the sound,” Tunnell says.
“Just because a patch is named ‘Flaming Gibbons’
doesn't mean its only possible use is to imply monkeys on fire.
Forget the names and listen first to the general shape and timbre
of the sound.”
I have a background in bluegrass and country music, and I've
often sought the perfect pedal-steel-guitar sound. I've heard
patches that approximate the instrument's slow, weepy characteristics,
but I've rarely heard a patch that captures its higher registers
or one that conveys the fast staccato soloing techniques I've
heard from some steel players. However, when I accidentally
sent the wrong Program Change message to my Roland Sound Canvas,
I heard just the right sound from its fretless-bass patch. To
help complete the country tune, I found an effective Telecaster-like
sound in the General MIDI (GM) Clavinet patch; it was perfectly
nasal, though a tad synthetic sounding. With a bit of adjustment
to the filter's cutoff frequency, I found just what I needed.
David Battino takes his cue from movie sound design. “Often,
technically accurate samples sound wimpy and unrealistic in
context, so you need to exaggerate them, subtly adding timbres
the mind expects to hear,” he says. “For a movie
soundtrack, I had to create an electric-bass solo for an actor
to match during filming. I set up a layer in a Korg T3 to trigger
a fret-squeak sound in a very limited Velocity range —
something like 55 to 64 out of 127 possible values. That meant
the squeaks appeared almost randomly.
“When I saw the final cut of the movie months later, I
initially thought they'd replaced my performance with a real
player. I doubt a real bass would have produced those squeaks,
but they lent a certain organic realism to the performance.
The Roland SC-8850 Sound Canvas and the Yamaha Motif, among
other synths, include numerous performance artifacts such as
scrapes and breath noises that you can use to desterilize a
track.”
Mounsey likes to beef up sampled sounds with analog synthesizer
waveforms. “People have been layering samples with analog
stuff for a while; that's an old trick. You can hide deficiencies
in the sample that way and make it more even or full. I like
to take a sampled sound and mix it in with something different
that's filling in certain holes, maybe rounding out frequency
ranges that I miss or coloring the sound a little differently.”
One reason that sampled single-instrument sounds usually fall
short is that they don't evince the complex timbral changes
that acoustic instruments go through. Simply layering another
waveform with the original isn't going to do the job; you need
to continuously vary the balance between one layer and the other.
More importantly, you need to do it in a way that the sequencer
can capture.
Stock fretless-bass samples sound a bit too muddy and static
for my taste, for example. Instead of relying on those samples,
I use a dual-oscillator patch with a sampled, fingered electric
bass on one oscillator and a tuba sample on the other. (Other
sampled brass instruments such as French horn also work.) I
control the second oscillator's amplitude (and to a lesser extent,
its filter frequency) with Aftertouch. Bearing down on the keys
brings up the tuba waveform, producing that hornlike Jaco Pastorius
tone. You can also use Aftertouch or Modulation to bring in
a light, slow LFO to get that characteristic slow, wide vibrato,
but be careful not to overdo it.
Even if your goal is a replica of an acoustic instrument, don't
forget to listen carefully to unabashedly synthetic waveforms;
you never know when a little fine-tuning with filters or envelopes
will yield the basis for a perfect instrumental sound. For example,
to imitate the nasal qualities of a fingered electric bass,
I've had great success using pulse waves at roughly 25 percent
pulse width. By subtly modulating pulse width, you can vary
the virtual picking hand's distance from the bridge; as pulse
width approaches 50 percent, you can simulate the rounder, more
hollow tone achieved by playing a bass closer to the neck.
It's a good idea to become acquainted with your synth's raw,
unprocessed waveforms. Familiarity with your palette of waveforms
can suggest new sounds or offer alternatives to old favorites
(see the sidebar “The Naked Synth”).
COOL WIND
Some wind instruments are among the most problematic instruments
to bring to life. Listen to any decent saxophone player, and
you'll realize that the number of timbral changes that occur
in a short time is just impossible to capture with any sampler,
much less a sample-playback synth with a limited ROM sound set.
Fortunately, you don't have to resign yourself to static saxophone
snapshots. Frequency modulation is a potent technique for animating
sampled wind instruments. You don't need a DX7 or the like to
use FM; many synthesizers provide LFOs that creep up into the
audio-frequency range, which should be enough for this trick.
Take a boring, static sax sample and route Aftertouch to control
LFO level. Set LFO speed to maximum. When you press down on
the keys, the sample vibrates rapidly enough to produce sidebands
that should effectively simulate an overblown effect. Adjust
the LFO speed to taste and experiment with different LFO waveforms
for different sidebands.
An old ploy for imparting realism to sampled saxophones, flutes,
and other wind instruments is to record them with breath noise
in the attack. The problem is that even legendary sax player
Ben Webster (noted for his breathy sound) took a break from
that technique now and then.
Jack Hotop explains how to conquer the sampled breathy-saxophone
sound: “I've used [Korg] Triton and [Korg] Karma highpass
filters on bottles and pan flutes and then added them to saxes
and other woodwind sounds to create a breathier quality. I often
will keep them at a low level initially so that they can be
mixed in using Velocity, the ribbon, or the y-axis of the joystick.
That provides you with more control over breathiness. Besides,
constant blowing can make you pass out after a while.”
It's difficult for a sampled instrument to duplicate the attack
transients of the original. When you play a sample above or
below its original pitch, you transpose the transient's pitch
and envelope. In addition, the transient spectrum needs to modify
in response to variations in the attack's intensity. Again,
a little creative frequency modulation goes a long way.
From programming my Casio CZ-1000, I learned that you can use
pitch envelopes to provide artificial attack transients. Program
an envelope generator so that the oscillator quickly rises above
normal pitch during the attack and immediately falls to normal
pitch during the decay. Experiment with the pitch envelope's
attack level to tune the fake transient's frequency. To keep
the transient's pitch consistent regardless of which note you
play, don't assign note number or key position to modulate the
pitch envelope's rate or level. On the other hand, modulating
the pitch envelope's depth with Velocity can add a stronger
snap when you dig in.
BUG OR FEATURE?
Surprisingly, a synthesizer's bugs or quirks can provide realistic
artifacts. If you've ever programmed a Korg M1, for example,
you might know that certain samples overload the instrument's
outputs when you play them in a raw, unfiltered state. With
the amplitude and filter wide open, a few samples actually produce
an aliasing, fizzling sound and quickly shut off the outputs.
By reducing the oscillator level and filter settings, I discovered
a way to creatively use that idiosyncrasy. If you route Aftertouch
to control oscillator level, you can selectively add distortion
and aliasing to the M1's static sax sample. When you press down
on the keys, the otherwise unpleasant artifacts provide a fine
simulation of an overblown saxophone's squealing harmonics.
A synthesizer's quirks can also add a unique, less realistic
touch. “While reviewing a cheap General MIDI keyboard,
I became curious [about whether] it would respond to external
MIDI Control Changes,” says Battino. “So I hooked
up my trusty Keyfax PhatBoy and spun the knobs while the $300
synth played one of its demo songs. Apparently, the manufacturer
had skimped on the microprocessor, because the additional data
just bamboozled the keyboard, causing it to spew horror-movie
sounds. I've noted similar effects when overtaxing synthesizers,
but this one was notable because I only had to twist a single
knob to bring it to its knees. The sounds were so tortured.”
Whitty was irritated when his Yamaha EX5 wouldn't play back
a Mono-mode sample perfectly legato. “I'd intended to
sample all my favorite 12-oscillator Oberheim stuff into the
Yamaha and try to take the Oberheim off the road,” he
says. “When you play legato, there's a really obvious
dip in level between the notes. I spent quite a while futzing
with the EX5, trying to fix it, until I figured out that it's
really kind of great the way it is. I can entertain myself for
quite a while just holding one note and tweaking it by playing
other notes briefly. That resets the held note to different
Velocities, each of which is preceded by a little volume dip
and pitch swoop. The result is a sort of tweezed ethnicity.”
ALL TOGETHER NOW
You might be tempted to use sampled or synthesized ensemble
patches because that's easier than building ensemble performances
instrument by instrument. Unfortunately, though, that might
make your music less expressive.
Why are ensemble sounds appealing? Mounsey says that “our
standard paradigm for a big, warm orchestral sound is a string
section playing chords. One thing that we love about a string
section is that there are a lot of individuals playing with
different vibratos — not just different depths, but different
speeds. They're coming from different places in the stereo field.
So one magical way to make a lot of beautiful space is to have
very subtle, multiple vibratos going on. With sustained orchestral-instrument
sounds, what we should be using is continuous controllers.”
To simulate an ensemble, Mounsey relies on multiple synthesizers
and string sounds, each with a different modulation rate and
depth. “Normally, I make very careful edits on volume
curves and modulation to create vibratos,” he says. “I
do a live pass and then edit it.”
Polyphonic Aftertouch is also useful; each note can have its
own vibrato, and you can vary it continuously. It's also helpful
to route Polyphonic Aftertouch to filter-cutoff frequency and
maybe add a touch of control over resonance; after all, in a
real ensemble, no two players have exactly the same tone.
“If you're using samples of string ensembles, try layering
a little bit of a solo-instrument sample on top of them; that's
a pretty standard trick,” says Mounsey. “If your
samples are legato without much attack, add a tiny bit of a
staccato sample; just dial it in slightly to give a little definition
to the sound.”
SHROCK THE BAND
Rob Shrock uses samples of smaller ensembles to compose orchestral
parts. “My basic orchestral template consists of over
60 MIDI tracks, which I adjust as needed for each piece,”
he says. “The string section takes up the largest number
of tracks. I split the strings into sections much like a real
orchestra: first violin, second violin, viola, cello, and bass.
The device that adds the most impact to the overall sound of
simulating a string section is adding several solo instruments
to the ensemble sounds.
“For instance, when sequencing a large section of violins
playing a melody, I will typically sequence a large ensemble
sound (12 or more players) followed by a small ensemble sound
(4 to 8 players). I will then add three or four individual solo-violin
tracks playing the same part. Each part is played as a separate
pass — the variations in performance impart density and
interest to the musical line. If there are second violins, I
will repeat the process again for those parts, usually with
duplicates of the same sounds, but always on different MIDI
channels. The same process applies to the cellos. Although I
use a wide variety of samples depending on the specific articulations
I'm going for, this technique works well even without a massive
sample library.
“It is critical to manipulate the dynamics of the lines
as you are sequencing. Learning to manipulate a volume pedal
is probably the single most important factor in creating good
orchestral MIDI parts. I highly recommend using expression [CC
11] for manipulating your volume pedal, slider, or wind controller.
That frees up MIDI Volume for overall balancing of the parts.
“As is common, a lot of my sounds are tweaked so that
faster Velocities create shorter attack times. However, I also
use a few other techniques to help provide variations to articulations.
I often layer three or four different sounds that are Velocity
switched, which provides immediate access to several articulations
instantaneously. Because a lot of the actual dynamics of the
performance are coming from the manipulation of Expression and
Volume data rather than Velocity, I can use Velocity to switch
articulations.
“I tend to group articulations into basic categories —
for instance, melodic, marcatos, pizzicatos, and sordinos for
strings. Each category gives me several selections based on
how hard I play. When applying this technique, I usually keep
it simple, dividing Velocity into soft, medium, and hard ranges
that are easy to play on the fly. If I accidentally play a note
out of the intended range and trigger an unintended sound, it
is a simple matter of editing that Velocity in the sequencer.
That technique speeds up the sequencing process.
“With woodwinds and brass, I tend to stay away from ensemble
sounds, opting to build up sections by sequencing each instrument
individually using solo sounds. For big, thick brass and French
horn sections, I will occasionally layer ensemble sounds underneath
for added density and power.”
MAYS'S WAYS
Mays takes advantage of the multitude of tracks offered by sequencers.
“This may be obvious,” he says, “but I use
a ton of tracks. They're free. If I have to do some kind of
brass function, ideally, I would write out the section as I
would score it for a brass section and perform the individual
parts. I use trumpet, second trumpet, and so on and do different
performances of each. I also like to use a slightly different
sound for each section, with its own volume rides. You avoid
that pianistic ‘chord, chord, chord’ sound, where
you have a whole bunch of notes at once, played on one patch.
I'm very skeptical about doing keyboard-style parts for brass
instruments.”
Preprogrammed envelopes often pose particular problems. Mays
cites the example of sforzando-brass patches with preprogrammed
envelopes. “There's just a uniformity to them that bugs
me,” he says. “An envelope may only fit a certain
section in one piece; it's just not a practical use of one's
time.” Instead, he prefers to program envelopes inside
the sequencer, drawing changes in amplitude and timbre by hand.
“I think that's a superior way to go about it,”
says Mays. “Basically, synth sounds are not complex, and
they don't change over time unless you program them to. Acoustic
instruments, on the other hand, just naturally change in time.
Even if you try to bow a string exactly the same way twice,
it's going to come out differently.”
In fact, Mays prefers to send control information from his sequencer
rather than preprogram synth patches. He feels that preprogrammed
sounds don't work as well in the studio when they're played
in conjunction with acoustic instruments.
There are several ways to control synthesizer sounds with your
sequencer. For example, you can program your synth to get louder
and open up a filter with Aftertouch, Expression, Modulation,
or any of a slew of registered and nonregistered parameter numbers.
Editing MIDI messages within your sequencer can afford more
control than many synths can offer.
Compared with the EGs built into a typical synth, hand-drawing
envelopes in your sequencer can provide a great deal more power,
continuity, and detail. If that's too labor intensive, there's
a middle ground: use an expression pedal to record the changes
and then fine-tune the performance by hand in the sequencer.
Most current synths offer a wealth of knobs and sliders that
can achieve the same ends.
“When you're sequencing, never copy and paste,”
Mays says. “The more detailed the work you do, the more
detailed the final results will be. More is always better in
this department.”
SURREALISTIC GIZMO
One of the most significant aspects of synthesis is that you
can create sounds that have no precise counterparts in the acoustic
world; just the same, the sounds usually duplicate functions
of their acoustic relatives. Synth pads often duplicate the
work of string or piano parts, and you can substitute completely
artificial synth leads for blazing guitar solos.
Even special effects or bursts of noise can supplant or reinforce
some acoustic element of a sequence. Hotop explains: “Occasionally,
I've used the Triton's GM sound-effects program Car Stop for
a rap-style scratching effect, and I've layered Explosion with
Orchestra Hits to add a little extra bang. I have even used
the Heart Beat for a low, muted bass drum.”
On his most recent album, Solo: Improvisations for Expanded
Piano, Mays augmented the sound of his MIDIfied grand piano
with samples; he left no part of his piano untapped (or unscraped).
“Most of the prominent sound effects on my Solo record
started with acoustic piano,” he says. “We spent
a day crawling around the piano, recording various hits and
scrapes — a lot of them with the sustain pedal held down
to take advantage of the natural resonance of the chamber. And
then those sounds were massaged beyond recognition. One of the
reasons they sound so rich is that the actual samples are high-quality
recordings of the full envelope. They take up a lot of space;
they're not faded out.”
Sampled electric and acoustic guitars and pianos are prime source
materials for interesting, slowly evolving pads. The more continuous
animation you can bring to the sound, the more intriguing the
timbres will be. Offering his programming expertise, Hotop says,
“The Karma and the Triton PCM [pulse-code modulation]
ROMs have layered piano samples, which are called EP Pad 1,
2, and 3. These samples use long loops. It's easy to slow down
the envelope attacks, add sustain, and then apply a tiny bit
of filter modulation using the filter LFOs at slow rates. Add
insert and master effects to further animate the pad if necessary.”
CONTROLLING SHARE
MIDI is often regarded as a keyboard-oriented technology. Nonetheless,
EM readers are surely aware of the wealth of MIDI controllers
with strings, pads, mouthpieces, and other nonkeyboard appendages.
Those instruments offer capabilities that are not readily available
from keyboards. Consider adding nonkeyboard controllers to your
MIDI studio.
Tunnell often switches between keyboards and MIDI guitar controllers.
“Although I put in lots of data from the keyboard, I have
found that triggering certain sounds from a guitar synth can
turn a horribly stilted and unusable patch into something much
more organic,” he says. “Bass sounds, in particular,
are drastically improved that way. Some of the glisses, grace
notes, and the like are just impossible to emulate from a keyboard.
Also, I occasionally like to layer bass sounds with different
Velocity curves, which gives the effect of randomizing the attacks
a bit. A pan flute or recorder sound that sounds incredibly
stock really comes alive when triggered that way.
“I have to stress, however, that you really do need to
study the phrasing of these instruments to pull it off. Don't
play your Jimmy Page licks with this stuff. That being said,
the inherently fluid articulation associated with the guitar
seems to serve these sounds really well.”
Sequencers allow musicians to clean up their playing, but take
care not to oversanitize a performance. MIDI guitars can often
glitch or play notes that were caused by accidentally brushing
an adjacent string; sometimes those imperfections can provide
a little extra realism and funk to the track.
A MIDI guitar with Pitch Bend enabled can be invaluable for
sequencing realistic string or brass ensembles, but as stressed
earlier, avoid the temptation to use generic ensemble patches.
Instead, with Pitch Bend enabled, record each instrument in
an orchestra one at a time. Even if you think you've hit the
note dead-on, your controller will send subtle amounts of Pitch
Bend to each instrument. The process might seem a bit laborious,
but when you've sequenced the entire ensemble, the performance
will be more realistic and animated.
It's easy to overlook some of the gestural possibilities that
a synth's real-time controllers offer. For example, I've always
regarded ribbon controllers as an excellent way to create different
types of smooth and continuous modulation. Battino and EM associate
editor Gino Robair point out that you can tap the ribbon at
divergent locations to create discrete, noncontiguous data.
You can achieve a wonderful effect by tapping rhythmic patterns
at different points on a ribbon controller that's controlling
filter frequency; your synth will respond with drastic changes
in timbre, all in time with your gestures.
SEQUENCER AS SYNTHESIZER
Many people have wished for synthesizers with unique features;
they're certain that one extra feature will be just the ticket
for breathing fire into their sequences. You might not realize
that many untapped capabilities lie under your sequencer's hood
and that the sequencer you already use may offer more flexibility
than the latest gizmo will allow.
For instance, many musicians have lusted after synths that can
morph from one timbre to another; among the synths with that
capability are the Sequential Circuits Prophet-VS and the Korg
Wavestation. Both employ vector synthesis, which is nothing
more than a bit of creative volume-crossfading and panning.
You can easily achieve vector-type effects in your sequencer
by performing volume crossfades between distinct synths and
sounds. With your sequencer, you can go well beyond the limit
of any single device's complement of features to create long,
animated timbral changes.
Some synthesizers have the ability to scan a list of waveforms,
often resulting in a rhythmic pattern of evolving timbres, percussive
grooves, or both. You can simulate that effect using the arpeggiator
that's built in to many sequencers.
For example, one neat feature I discovered in Digital Performer's
arpeggiator is a small checkbox that reads, “Cycle through
device group assignments.” A Device in Digital Performer
is simply a group of instruments that are assigned to a track;
any data sent to or from that track plays those instruments.
With the box checked, the arpeggiator sends successive notes
down the list of instruments, creating burbling, rhythmic grooves
or wavetable-scanning-type effects, in the tradition of the
venerated PPG synthesizers and Korg Wavestations. Best of all,
playback is automatically synchronized to your sequence's tempo.
If your sequencer doesn't offer a similar feature, try this
trick from Battino: “Select every nth note of a track
and drag [or cut and paste] the selection to another track.
Repeat this several times and then assign a different patch
to each track. The effect is reminiscent of the old Yamaha TX802's
Note Rotate feature.”
IT'S ALIVE
Given the wealth of ideas offered here, you no longer have any
excuses for creating dull, lifeless sequences. Your sequencer
is far more than a mere word processor for MIDI data. If you
understand and take advantage of the close relationship between
your sequencing software and your synthesizers, your sequenced
music will take on a life of its own.
This article presented courtesy of Electronic Musician
magazine.
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