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If
you're coming in to the world of desktop music production as a
person who doesn't play keyboards — if you're a guitarist/songwriter,
for instance — you may find MIDI somewhat mystifying and
intimidating. Even after you start to master skills such as miking,
mixing, and adding effects, the more sophisticated MIDI features
of your multitrack sequencer/recorder might do nothing but gather
dust.
That would be a shame, because even a basic MIDI synthesizer (either
a hardware instrument or a software plug-in) can add a lot to
your music. By using a MIDI drum module rather than sampled loops,
for instance, you can create your own beats. Though MIDI has been
around for 20 years, it's far from obsolete. To make the most
of it, though, you need to grasp a few basic concepts. In this
article I'll focus mainly on the side of MIDI that's used for
controlling a synth from a sequencer. I'll save other MIDI features,
such as synchronization, for another time.
WHAT IT IS
MIDI (Musical Instrument Digital Interface) began as a way of
letting musicians play one keyboard while hearing their performance
come from other keyboards or rackmounted tone modules that could
be placed at a distance, say, on the other side of the room. If
you think of MIDI as remote control for keyboards, you're on the
right track.
When you hook up a synthesizer or other keyboard to a computer
using MIDI, you can record, edit, or play back your keyboard performances
in a software sequencer. Compared to digital audio, which requires
a fast computer and hard drive, MIDI is extremely efficient. Even
an old, slow computer, which may break a sweat when asked to play
a few audio tracks, can breeze through a complex song containing
dozens of MIDI tracks without trouble.
But while the MIDI and audio tracks may lie side by side in your
sequencer, and while you'll hear them all when you hit the Play
button on the sequencer's transport bar, MIDI and audio are completely
different. MIDI is not sound: it's a performance-control language.
When you press a key on your MIDI keyboard, the keyboard sends
out a MIDI message called a Note On. When you let the key up,
the keyboard sends out another message called a — you guessed
it — Note Off. Those two messages will be exactly the same
whether the synth is making a sound like a flute, a Hammond organ,
a kick drum, or anything else.
In order to hear MIDI tracks, then, you need to send the data
they contain to a synth or some other type of tone module that
makes the actual sound. If you want to make a mix of a song that
includes both MIDI and audio tracks, you have to record the output
of the synth into the sequencer as a new audio track. Once you've
done that, you can mute the MIDI tracks and unplug the synth.
GET SET
MIDI messages are generally carried on 5-pin cables. Some newer
MIDI keyboards, however, can send and receive MIDI when hooked
directly to a computer through USB. Assuming that you're using
standard MIDI cables, you'll need to connect the keyboard's MIDI
Out jack to the computer's MIDI In jack and vice versa. Because
computers don't have built-in MIDI jacks, the connections are
made by way of a MIDI interface. If your computer has a consumer
sound card, you may be able to buy an inexpensive adapter that
plugs in to the sound card's joystick port and provides MIDI jacks.
Because MIDI cables don't carry audio signals, you still need
to plug your keyboard in to a sound system to hear it (unless,
of course, it has its own built-in speakers). If you play the
keyboard and hear sound coming from your computer's audio output,
the keyboard is most likely controlling a MIDI synth inside the
computer — either the one that is on your sound card or
one that's running entirely in software.
If you're planning to use only computer-based software synthesizers,
any MIDI keyboard will do the job. You don't even need to plug
in its audio output (if it has one). It's also possible to record
MIDI data directly into your computer sequencer using the mouse
or QWERTY keyboard, but a hardware MIDI keyboard is much faster
and more fun to use.
CHANNELING
MIDI defines 16 channels for performance data such as Note Ons,
Note Offs, and the other types of data discussed below. For a
MIDI track in your sequencer to be played by a synthesizer, both
have to be set to the same channel. If you don't hear any sound
when you send MIDI messages to a synth, the first thing to check
is whether the synth is receiving on the wrong channel.
Messages on all 16 channels can travel down a single MIDI cable
at the same time (actually, one right after the other in extremely
rapid succession), so you can easily hook up several synths to
the computer and have each synth play an independent part. One
might play the bass line, for instance, while another plays a
piano accompaniment. When a single synth is switched to multitimbral
mode, it can play multiple parts on several MIDI channels at once.
NOTES AND VELOCITY
We've already met MIDI's Note On and Note Off messages. They're
used for starting and stopping notes. Each Note On and Note Off
message includes a note number. MIDI defines 128 note numbers,
a wider range than a grand piano keyboard. Middle C is note number
60.
Once a note has been started by a Note On message, it has to be
stopped by a Note Off message that has the same note number. If
the note numbers don't match, the receiving synthesizer will ignore
the Note Off message, and the note will never stop sounding.
In addition to a note number, each Note On message contains a
Velocity value. If you strike the key harder, it generates a higher
Velocity value; if you strike the key more gently, the Velocity
is lower. A Note On message can have a Velocity value anywhere
between 1 and 127. (A Note On that has a Velocity of 0 is interpreted
as a Note Off, for technical reasons that we needn't go into here.)
Most often, the Velocity data is used by the receiving synth to
decide how loud the note should be. If your MIDI track is too
loud, one quick way to make it softer is by reducing the Velocity
values of the notes. Most sequencers provide graphic editing for
Velocities. By boosting the Velocities of single notes, you can
add accents.
TAKE CONTROL
There's more to music than just starting and stopping notes. In
order to shape the sound while a note plays, MIDI provides various
types of controller data.
Many synths have knobs, wheels, sliders, joysticks, or ribbon
controllers like those shown in Fig. 3 on their front panels.
These hardware controllers can usually be assigned to one or more
of the synth's sound parameters (such as filter cutoff frequency
or vibrato amount). If you're playing the keyboard live, you can
use the knobs, wheels, and sliders to shape the tone and never
worry about MIDI. They will also transmit MIDI controller data,
however, and the data can be recorded into your sequencer. When
the controller data plays back, you hear the knob or wheel movement
just as you played it, even though the knob or wheel won't physically
move.
There are three basic types of controller data. Pitch Bend data,
as the name implies, is usually used to change the pitch of a
note. Your synth may have a dedicated pitch wheel or joystick
for just this purpose. Aftertouch is usually generated by pressing
down on a key while it's playing a note. Aftertouch can be used
for many different musical effects, such as adding vibrato or
giving the note an expressive volume swell. Finally, MIDI defines
a set of more than 100 Control Change messages. Like Aftertouch,
Control Changes can be used to change the sound in various ways.
In owners' manuals and articles such as this one, you'll often
see Control Changes referred to with the abbreviation “CC.”
Each Control Change message has a channel number, a controller
number, and a value between 0 and 127. A few of the controller
numbers have defined meanings. For example, C C 7 is the Master
Volume controller. So if your sequencer sends out a CC 7 message
that has a value of 0 on channel 3, any synthesizer that is receiving
on channel 3 should respond by turning its output volume down
to zero. Other CCs have no defined meanings, so you can use them
to shape the sound in whatever way your synth allows.
The Pitch Bend message is unique in that it's bidirectional. Zero
is in the middle of its range rather than at the bottom, so you
can bend the pitch up or down. The maximum range of a pitch bend
— that is, how far up or down the pitch goes when you throw
the pitch wheel or lever to the outer end of its travel —
is set in the receiving device. It's not part of the MIDI Pitch
Bend message itself.
PROGRAM CHANGES
Your synth probably has a memory bank containing numerous sound
programs (also known as patches, presets, or voices). Instead
of selecting a new program manually with the front-panel buttons,
you can send the synth a Program Change message, which will accomplish
the same thing.
MIDI allows for 128 different Program Change messages on each
channel. Unfortunately, the numbering system used (0-127 or 1-128)
won't necessarily correspond to the numbers used on the synth.
For instance, some hardware manufacturers number their programs
A1 through A16, B1 through B16, and so on. It's up to you to figure
out which MIDI Program Change number corresponds to which synth
program. If your synth has a General MIDI sound set, however,
you may be able to select the programs by name from your sequencer,
which is convenient.
These days, a synth may have several hundred programs organized
into various banks. To access them using MIDI, you need to send
the synth a Bank Select message to choose the correct bank, followed
by a Program Change message to select a program within the bank.
TRIED AND TRUE
Don't look down on MIDI just because it isn't the latest and greatest.
With a good synthesizer or two and a knowledge of MIDI, you can
craft incredibly expressive tracks and weave sonic tapestries
that will leave your sample-loop-using friends slack jawed with
envy.
This article presented courtesy of Electronic Musician magazine.
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