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Drumming with Keyboards
By
Tom Rudolph
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My
students always enjoy performing percussion and drum-set parts
in the MIDI keyboard lab. Fortunately, most of today's MIDI keyboards
have internal percussion sounds that are perfect for this application.
Furthermore, you don't need a lot of equipment, and the activity
is relatively easy to set up.
The first step is exploring the percussion sounds in your synthesizers.
If a synthesizer is compatible with General MIDI (GM), then its
drum sounds are already mapped or assigned to specific MIDI Note
Numbers (see the table “GM Level 1 Percussion Map”),
which means they are set up to respond to a keyboard. Check the
user manual to be sure; it usually includes a list of the specific
drum sounds that your synth can produce. To understand MIDI Note
Number assignments remember that 60 is the MIDI Note Number for
middle C, the C# above middle C is 61, and so on.
When my students explore the percussion sounds on their keyboards,
I ask them to find the locations of the ride cymbal (assigned
to MIDI Note 51), bass drum (Note 36), snare drum (Note 38), and
low, middle, and high tom-toms (Notes 47, 48, and 50).
After students become familiar with the locations of drum sounds,
I have them play along with a prerecorded accompaniment such as
a CD track or a Standard MIDI File. I encourage them to select
any percussion sound they like for accompanying the track, and
to try to imitate the drum part on the track. I also choose songs
in a specific form, such as A-B-A with 8-measure phrases. This
form allows students to vary patterns and enter drum fills within
the appropriate measure.
BASIC DRUM SET GROOVES
Once
students are comfortable playing along with a track, I introduce
a basic drum pattern. First, students select GM drums or GM program
129 (a set of percussion sounds, mapped across the keyboard).
The left hand plays the bass and snare drum parts. Using GM percussion,
this could be notated and played with the second and third fingers
on the left hand. When students are comfortable playing along
with the snare and bass, I have them add the ride-cymbal pattern
with the right hand, playing only quarter notes at first.
Next I ask them to double the cymbal pattern with the right hand.
I ask them to play the first pattern with section A of the recording
and change to the second pattern for section B. The final step
is playing a drum fill on the last measure of each 8-measure phrase.
After students become familiar with basic drum patterns, they
can improvise variations. One fun activity is to have them bring
in recordings and try to imitate the drum parts and fills that
they hear.
ALTERNATIVE SOUND SOURCES
Do the keyboard synths in your lab lack percussion sounds? If
so, you have some alternatives. You could purchase inexpensive
GM keyboards that include a bank of percussion sounds. Another
option is purchasing MIDI sound modules that include percussion
sounds.
If your lab has computers connected to MIDI keyboards, you can
also try one or more software synthesizers. For example, Propellerhead
Software's Reason 2.5 (Mac/Win) includes a pattern-based software
drum machine called Redrum, which offers 78 drum kits. (For more
information on software-synth workstations, see “Virtual
Workstations” in the March 2003 issue of Electronic Musician
magazine, available at http://emusician.com/ar/emusic_virtual_workstations/index.htm).
You also can choose from a variety of specialized drum programs,
such as Steinberg Groove Agent (Mac/Win) and Native Instruments
Battery (Mac/Win). Auto-accompaniment programs such as PG Music's
Band-in-a-Box (Mac/Win) present yet another alternative —
you can access Band-in-a-Box's built-in percussion sounds using
the computer's alphanumeric keyboard.
IN THE GROOVE
Teachers are always in search of new, fun, educational activities,
and learning to create drum parts is all of that and more. Having
your students play drum and other percussion parts from the keyboard
is obviously a good way to teach composition and improvisation,
as required by MENC Standards 3 and 4.
But you can go beyond that. For example, once your students get
into the groove, you can teach rhythms from around the world using
the ethnic percussion sounds in your synths, thus meeting MENC
National Standard 9, which asks you to demonstrate the relationship
between music and culture.
| GM
Level 1 Percussion Map |
| Note# |
Drum Sound |
Note# |
Drum Sound |
Note# |
Drum Sound |
| 35 |
Acoustic
Kick |
51 |
Ride
Cymbal 1 |
67 |
High
Agogo |
| 36 |
Kick
1 |
52 |
Chinese
Cymbal |
68 |
Low
Agogo |
| 37 |
Side
Stick |
53 |
Ride
Bell |
69 |
Cabasa |
| 38 |
Acoustic
Snare |
54 |
Tambourine |
70 |
Maracas |
| 39 |
Hand
Clap |
55 |
Splash
Cymbal |
71 |
Short
Whistle |
| 40 |
Electric
Snare |
56 |
Cowbell |
72 |
Long
Whistle |
| 41 |
Low
Floor Tom |
57 |
Crash
Cymbal 2 |
73 |
Short
Guiro |
| 42 |
Closed
Hi-Hat |
58 |
Vibraslap |
74 |
Long
Guiro |
| 43 |
High
Floor Tom |
59 |
Ride
Cymbal |
75 |
Claves |
| 44 |
Pedal
Hi-Hat |
60 |
Hi
Bongo |
76 |
Hi
Wood Block |
| 45 |
Low
Tom |
61 |
Low
Bongo |
77 |
Low
Wood Block |
| 46 |
Open
Hi-Hat |
62 |
Mute
Hi Conga |
78 |
Mute
Cuica |
| 47 |
Low-Mid
Tom |
63 |
Open
Hi Conga |
79 |
Open
Cuica |
| 48 |
Hi-Mid
Tom |
64 |
Low
Conga |
80 |
Mute
Triangle |
| 49 |
Crash
Cymbal 1 |
65 |
High
Timbale |
81 |
Open
Triangle |
| 50 |
High
Tom |
66 |
Low
Timbale |
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In
fact, the more you teach about percussion and rhythm using a MIDI
keyboard and drum-sound source, the more possibilities you will
discover. I intersperse percussion lessons throughout the school
year while keeping the following goals in mind: develop the ability
to play in time, develop listening skills, and explore rhythmic
improvisation.
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