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All Over the Map
By
Marty Cutler
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MIDI
has been with us for 20 years now, and a large part of its success
has come from its malleable nature and the way that it lets you
separate notes and control gestures from the actual production of
sound.
No MIDI event is etched in stone; you can always change any detail
of your composition at any time in any of several ways, including
substituting one kind of event or parameter for another. That process,
which is known as remapping, is nothing more than the reassignment
of MIDI data. You can change an event's placement in time, its pitch,
or a specific value, and you can even change one type of MIDI data
into another.
Most sequencers provide several tools for reassigning MIDI messages.
You can often set up controls that accept a MIDI message from one
source, change the message type, and route the message to a new
destination as you play. In Cakewalk Sonar, you use the Studio-Ware
Panel; Emagic Logic furnishes the Environment; Digital Performer
offers Consoles; and Steinberg's Cubase SX has the Input Transformer.
These features are all designed to let you change MIDI data in some
way. Certain programs even have ready-to-go MIDI-mapping plug-ins,
such as arpeggiators, harmonizers, and MIDI delays.
To demonstrate MIDI's creative flexibility, I've assembled a grab
bag of tips that you can apply with a basic MIDI setup and a good
software sequencer. Some of these ideas involve using simple editing
techniques to help you refine your MIDI projects. Other tricks involve
substituting one type of data for another to expand your MIDI palette.
In the right setting, any of these tips can add a little pizzazz
to your next project and encourage some fruitful experimentation.
REPERCUSSIONS
Drum parts are an obvious target for microediting, and the typical
sequencer offers an array of tools for precisely tailoring just
about any rhythm track. All of the major sequencers also have specialized
groove-quantizing tools that are derived from analysis of live performances.
FIG.
1: The ability to split a MIDI drum track by pitch allows easy
reassigning and editing of individual drum-kit elements.
I keep a library of drum grooves as Standard MIDI Files or in
my sequencer's native file format. The grooves typically contain
all drum-kit elements in a single track. My first step after loading
the file is to copy the data to a new track, leaving the original
as a muted safety backup. Next, I “explode” the track
so that each percussion instrument occupies its own track. Most
sequencers let you separate your data into individual tracks using
note number as the criterion (see Fig. 1). At the very least,
you can cut all notes of a single pitch and paste them into a
new track. Some sequencers can automatically name your drum-kit
instruments as soon as you create the split. If not, take the
time to name each track; you'll thank yourself later if you need
to remap those notes to a different pitch.
Next, see if you can better serve the groove by reassigning kit
elements to different samples or synth patches on the same or
a different MIDI instrument. Do that before altering the timing
or Velocity. Because of differences in a sampler's or synthesizer's
capabilities for processing incoming MIDI data, some devices may
respond sluggishly to Note On messages, while others may differ
in their Velocity response. Those variations shouldn't inhibit
your choices if an instrument sounds right to you; you can always
adjust individual rhythm elements in order to get the proper feel.
Once you've decided on the instrument, play the file back with
the other elements included. You may then want to adjust the MIDI
data to correct any timing problems. If a drum sound lags, simply
shift its timing earlier. It's possible that your new sample may
sound rushed if the new device has a snappier reaction to Note
On data than the original device did. In that case, shifting the
new sounds back by a few sequencer ticks should correct the feel.
SENSITIVITY FOR DRUMMERS
Next,
evaluate your new sound's Velocity response. Does it sound weak
or too strong when compared with the rest of your well-balanced
kit? Before adjusting the Velocities, it's wise to investigate
any use of Velocity scaling in your sound source. That should
be adjusted before making other changes.
If you need to adjust Velocity data, most sequencers offer at
least two ways to accomplish that task. You can add or subtract
values, or you can adjust the Velocities up or down by a percentage.
Whichever you choose, bear in mind that extreme increases can
level out the relative differences between events and leave you
with little of your original dynamic range, so use discretion.
Chronic tweakers may find a number of other reasons to fine-tune
rhythms and dynamics. For example, you may want to apply a bit
more swing to the hi-hats or rush the toms slightly during fills.
Consider sifting out the snare hits that have softer Velocities
and putting them on a separate track. You can then remap those
events to a softer sample that better suits ghosted snares. Now
that the individual drum elements occupy discrete tracks, it's
easy to apply groove quantizing, additional time shifting, or
even note-by-note editing.
One of my favorite tricks is to add subtle amounts of Pitch Bend
to snares. Drummers rarely strike snares with the same force every
time, and the bend information imparts a bit of variety to the
sound. Make sure the snare is on its own MIDI channel so that
the Pitch Bend doesn't stretch your other drum sounds. I usually
place a single, small Pitch Bend event before the onset of the
note and another event with a value of zero after the sound's
release. By the way, riding the Pitch Bend wheel on a track of
high toms can provide a pretty decent talking-drums performance.
READY TO PLAY
If you find that you spend too much time preparing your synthesizers
for playback from song to song, you should get into the habit
of setting up your songs with embedded MIDI data in your sequencer
tracks (see Fig. 2). It's easy to store Bank Select and Program
Change messages at the beginning of your tracks so that your choice
of sounds is recalled each time you load the sequence. However,
there are many other parameters that you can have ready with a
few mouse-clicks. Reverb levels and other effects settings, instrument
panning, and initial instrument volumes are typical adjustments
that you can insert into a MIDI track.
FIG.
2: The MIDI track shown in this Event List has a small System
Exclusive Dump (in Hex) followed by a Program Change, Volume,
Pan, and Expresssion message, along with Control Change messages
regulating reverb and chorus send levels on a General MIDI synthesizer.
If a track features a lead instrument with lots of Pitch Bend,
you'll want to insert a Pitch Bend value of zero at the onset
of the song, so that stopping a song during a passage and playing
back from the beginning doesn't leave you with an out-of-tune
instrument. The same procedure holds true for controls such as
MIDI Volume, Aftertouch, and Modulation. You don't want your synths
to immediately begin playing with vibrato, do you?
You can even dump the entire contents of your synthesizer's memory,
including programs and multitimbral setups, into a sequence to
give each song a unique batch of sounds that are ready to go when
you press Play. It's best to reserve separate tracks for setup
data. If you need to move your sequences to another studio, the
data may be irrelevant to the hardware at hand; or if you opt
for external signal-processing gear, you may need to print your
tracks dry. In those cases, you can simply mute or delete your
setup data without affecting your sequenced performances.
MIDI guitarists might want to set up a multitimbral arrangement
in which a single synthesizer plays six monophonic parts and matches
the Pitch Bend range of the controller. Individual synthesizer
quirks and inconsistent MIDI implementation can make for slow
progress when the muse strikes. In this day of software synthesizers,
some of us still have hardware dinosaurs that always power up
in Omni mode. You can insert an Omni Off message at the beginning
of that device's track so that it will ignore messages intended
for your other synths.
OH, BEHAVE
Not all synthesizers respond to controller
messages in the same way. In fact, a single synthesizer often
responds differently from one patch to another. One pad sound
might open its filter smoothly when you send Aftertouch, whereas
another might hardly budge, or it might instantly open its filter
all the way. You can edit the patch's programming to elicit a
more accurate response, but it's often much easier to just change
the controller data in your tracks.
Sequencers typically offer several ways to adjust controller data:
adding or subtracting, scaling by percentage, and compressing
and limiting. Adding and subtracting just increases or decreases
values by a specified amount. Percentage scaling often works better
than adding or subtracting because it lets you preserve the relative
values of your controller data. Compressing or limiting the data
works best when the majority of the performance works fine but
needs to have extreme values leveled out, such as when the upper
ranges of your Aftertouch messages affect the filter response
too drastically. As with Velocity edits, it's wise to exercise
caution, because extreme values can level out the subtleties in
your performance.
CONTROL PATROL
As any MIDI guitarist readily knows, guitar controllers (and guitarists)
can be somewhat overzealous when bending notes. A guitar controller
that has Pitch Bend enabled is constantly sending Pitch Bend messages;
simply repositioning your fingers on the fretboard can send unnecessary
data. Excess Pitch Bend — or any other MIDI controller messages,
for that matter — can eat up precious bandwidth in the MIDI
data stream and can easily create timing problems. Fortunately,
most sequencers offer data-thinning capabilities.
FIG.
3: Before and after data thinning: notice that the reduced amount
of Pitch Bend retains the same general contours as the unedited
version.
Typically, your sequencer lets you specify a minimum time interval
and a minimum value change to allow between events to determine
how many events get weeded out (see Fig. 3). Be careful not to
overdo the process, however, or you'll end up with bends that
sound staircased and unnatural.
I've always found data thinning for Pitch Bend to be a trial-and-error
process; use your ears, and keep your Undo button within easy
reach. Little bits of Pitch Bend data in unintended places contribute
to the realism of fretted-instrument parts; real fretted instruments
are never perfectly in tune from note to note. However, that aesthetic
may not be as appealing when played back with a synth pad or keyboard-type
sound.
Another prime bandwidth hog is Aftertouch (Channel Pressure).
Keyboard players naturally adjust the pressure on the keybed as
they play. So, if you aren't using Aftertouch as part of your
sequencing scheme, be sure to set up your sequencer to ignore
Aftertouch on input. Another way to thin controller data is to
quantize it. If your sequencer lets you quantize controllers (without
affecting note data), you can effectively remove redundant events,
although you should apply that technique with caution.
CHCHCH CHANGES
FIG.
4: Cakewalk Sonar's StudioWare Panel can map one MIDI message
type to another. Here, it is receiving Expresssion on MIDI channel
1 and outputting Aftertouch on MIDI channel 1.
Because of production costs, companies that manufacture MIDI keyboards
and other controllers are often forced to cut corners on the hardware
capabilities or MIDI features that they offer. A prime example
is the inexpensive MIDI keyboard that doesn't send Aftertouch.
Installing a pressure-sensitive mechanism under a synthesizer
keybed adds considerable expense to a product, so Aftertouch response
is often one of the first features to go.
If your keyboard lacks Aftertouch but has an expression-pedal
jack or a Modulation Wheel, however, you need not be left out
of the party. Your sequencer can remap just about any MIDI control
message to any other. In this instance, I prefer to use an expression
pedal and let my sequencer remap Control Change (CC) number 11
to Aftertouch (see Fig. 4).
I could use my keyboard's Mod Wheel, changing CC 1 to Aftertouch,
but I find a pedal easier to control than a Mod Wheel. An expression
pedal is a vital tool for the MIDI guitarist because it frees
your hands for playing. If you don't have a pedal handy, you can
always record the Mod Wheel into a track and remap the Modulation
data to your choice of Control Change data afterward.
BETTER MOUSETRAP
I own a portable digital studio (PDS) and a computer DAW, and
the combination gives me unbeatable flexibility. I can record
tracks when I'm away from home and digitally transfer tracks to
my computer workstation for further editing and processing. Still,
space is a precious commodity in my studio. Although I'd rather
use a MIDI control surface than a mouse for mixing, the last thing
I need is another piece of gear.
My Korg D16 occupies the space in which a control surface would
normally be and for a good reason. It is my control surface. In
fact, anyone with a PDS that offers MIDI automation can convert
the device to a control surface for external MIDI gear. Check
your PDS MIDI-implementation chart; it's more than likely that
several buttons output MIDI Machine Control, the faders send CC
7 (Main Volume), and the track-panning knobs send CC 10 (Pan Position).
Furthermore, because each fader transmits over a different MIDI
Channel, incoming MIDI Volume messages do not interfere with each
other, extending your mapping possibilities.
Moreover, you can map each fader and knob to control multiple
parameters on a single device. You can, for example, control filter-cutoff
parameters or pulse-width modulation on several software synthesizers.
The trick is to find out which message your PDS is sending. In
your sequencer's remapping tools, select that message as an input
and assign the desired CC message as an output. You will probably
also need to set up a target track or device for the transformed
data.
THE KEYS TO CONTROL
Other possibilities for control surfaces
may literally be sitting right in front of you. Your MIDI keyboard
may sport a batch of knobs and sliders; if they transmit MIDI
data you can remap each to perform a different function. Some
software will even let you map Note Number or Velocity to a Control
Change.
Even though continuous controllers are presumably designed for
sweeping values, it's quite a cool trick to input, say, a discrete
Aftertouch value to control filter cutoff or perhaps use a specific
Velocity or a Control Change value to change a soft synth's pulse
width. For that matter, consider using Note Number to record MIDI
Volume or Pan Position; it's a powerful way to create scenelike
automation without sending an excessive amount of MIDI data. Most
MIDI sequencers already offer predefined maps that let various
keyboard notes trigger different recording operations.
REAL-TIME FUN
Controller remapping is useful for more than correcting MIDI sequences.
The ability to change MIDI messages on the fly can give you serious
fun for live performance. With a bit of preparation, you can bring
MIDI tricks, effects, and greater expressiveness to the stage.
A laptop computer with a sequencer can serve as a MIDI processor
offering powerful tools for remapping MIDI messages during a show.
You can also find a great selection of standalone processing programs
on the Web (see the sidebar “Real-Time Rally”).
Live MIDI processing can be useful for the comparatively mundane
tasks of creating keyboard splits, Velocity splits, and crossfades
between separate sound modules. Or it can let a single control
gesture send two different messages. For example, you can set
up a processor to shunt Velocities below 64 to a synth receiving
on MIDI channel 1, and shunt Velocities from 65 up to MIDI channel
2, where another synth (or second channel on a multitimbral unit)
is waiting to respond to those higher values. There's no reason
to stop at a single Velocity split; you can divide the range of
Velocity values into multiple MIDI channels and trigger more timbres.
Likewise, you can define ranges of Note Number values so that
from C0 to C3, for example, notes map to MIDI Channel 1, while
subsequent ranges are sent to different MIDI channels. If your
MIDI-processing software and your setup's aggregate polyphony
can handle it, you can add Velocity splits under each zone. If
you have at least a stereo rig, mapping Velocity to Pan Position
is a breeze.
BIPOLAR BEHAVIOR
FIG.
5: In the Mixer Strip (Center) in Digital Performer's Mixing Console,
incoming MIDI data passes through the transposition plug-in and
then is fed to the arpeggiator. The windows surrounding the strip
are the programming controls for the transpose function (left)
and the arpeggiator (right).
Because of its higher resolution, Pitch Bend is a great candidate
for mapping multiple controller messages. Try assigning downward
bends (0 to -8,191) to control Pan Position, and upward bends
(1 to 8,192) to Portamento Time. Some MIDI remapping tools let
you send the original message along with the remapped data. Remap
Pitch Bend to a CC number that controls filter cutoff in your
synth, for example. (Consult your synth's documentation for the
relevant CC number.) With a raucous, resonant patch, you can bend
notes and create a wah-wah effect at the same time. Some software
processors allow multiple maps. If that's the case, add the CC
that affects resonance and invert the values relative to filter
cutoff for some truly squelchy-sounding leads.
This article presented courtesy of Electronic Musician magazine.
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