| Tracks,
Voices, and Channels
Some
common audio terms demystified.
by
Jeff Baust
Working
with music gear involves not only learning new concepts but also
sorting through a lot of confusing terminology. The terms voice,
channel, and track often cause confusion. They pop up frequently
during talk about the capabilities of multitrack recorders, digital
audio workstations (DAWs), and MIDI sequencers. Here's a look at
these topics, including how they apply in various systems and the
differences among them.
An
analog multitrack recorder's tape heads encode and decode audio
information on discrete linear segments of tape called tracks (see
Figure 1). You categorize multitrack recorders by the number of
magnets their record and play heads contain, which determines the
total number of available tracks. Typically, multitrack machines
provide 4 to 24 tracks.

Digital
tape decks such as DATs and MDMs also store audio in tracks, but
unlike analog machines, digital decks store audio as a stream of
zeros and ones. Most DAT machines are stereo and provide only two
tracks, whereas most MDMs offer eight tracks. Higher-capacity machines
that provide as many as 48 tracks and use open-reel digital tape
are available but cost at least several hundred thousand dollars.
Of
course, a single track of a digital or an analog recorder can contain
more than one type of sound. However, once two sounds are mixed
onto a single track, you can't separate them.
Channeling
In
Channel
is another term associated with audio gear, and it is often misused.
For example, some people refer to multitrack recorders as multichannel
recorders. Whereas track refers to how audio information
is stored, channel pertains to how that information travels from
one place to another, in and out of various devices. Channel is
often used in reference to mixers and signal paths.
On
a standard mixer, the main hardware inputs are the channels, where
the primary signals come in. Each channel has a main fader along
with other controls (equalizers, sends, and so on) for mixing purposes.
Mixers can also have secondary inputs, such as auxiliary returns,
but they don't count as channels. For example, a typical 16-channel
mixer might have 16 main inputs and 4 auxiliary inputs. It would
properly be called a 16-channel, 20-input mixer, rather than a 20-channel
mixer.
Standalone
modular hard-disk recorders (M-HDRs) have become very popular in
music production. Instead of using tape, the systems record digital
audio onto a hard drive. However, you don't need to lay out the
audio data on the hard drive in a linear fashion as you must when
recording to tape. Instead, you can physically scatter data over
the drive and then arrange it as a single track for playback. That
is possible because an M-HDR is a random-access device: it can use
audio segments from anywhere on the hard drive. A track in an M-HDR
is simply an arbitrary collection of audio segments strung together,
playing one after the other.
Random-access
devices such as M-HDRs also offer virtual tracks, which are other
streams of audio data on the hard drive that are not playing. Some
popular models, for example, only play 8 tracks at once but can
store and maintain 128 virtual tracks. Virtual tracks are great
for storing different guitar solo edits, multiple vocal performances,
or alternate language tracks. When needed, you can combine material
from different virtual tracks into one or more real tracks, which
is a feat that would be difficult to perform with an analog or digital
tape recorder.
Some
audio systems run on a host computer and combine dedicated hardware
and software. As with M-HDRs, tracks in a DAW are arrangements of
various-size audio segments that are scattered across the hard drive
A
Voice is any digital audio playing in any track at any time. DAWs
can only play back audio files as high as their Voice capability.
Depending on your hardware, some systems offer 64 or more voices
whereas others have 32 or less. Therefore, a file containing, say,
72 audio tracks might be able to play only 32 tracks at once. The
other tracks can play as soon as one of the first 32 tracks stops,
freeing up that Voice.
At
some point you will need to send your audio signals out of your
DAW, perhaps to a digital mixer. Your hardware will once more determine
the number of physical input and output channels you possess. You
can assign each track to a specific output, depending on your system's
limitations. Your file might have 72 tracks with, say, a 32-Voice
capability, but with an eight-channel audio interface, everything
comes out of just eight audio channels. If you need more I/O channels,
you can use multiple interfaces.
General
Purpose Systems
Many
audio programs don't require dedicated hardware but will work with
any standard audio and computer configuration. In those cases, the
audio device and the computer determine your audio-performance capabilities.
The CPU type and speed, the amount of RAM, the hard drive's speed,
and the quality of the audio interface and its drivers work together
to determine the performance level.
Some
top-end software programs have a fixed limit of 64 audio tracks
with a single audio interface or 128 audio tracks with multiple
audio interfaces. It is likely that only a very powerful computer
can reach those limits. With anything less, you might experience
intermittent audio playback. (Some software warns you in advance
that dropouts might occur.) To avoid this, make sure that your computer
system, including all associated hardware, satisfies the recommended
(not the minimum) software requirements.
The
number of audio I/O channels you get with a digital-audio sequencer
also depends on your audio hardware, which can range from the default
stereo I/O provided by many new PCs' built-in sound cards to the
dozens of channels you get using high-end DAW hardware setups.
In
the MIDI Realm
The
three terms -- track, channel, and voice -- also appear in connection
with MIDI sequencing, in which they have similar meaning. When you
record MIDI data into a sequencer, the data is stored in a linear
stream called a track. Some sequencers offer a fixed number of tracks,
but many modern programs don't set a finite limit of tracks you
can use.
Like
an audio recorder, a MIDI sequencer is limited to a fixed number
of channel inputs and outputs. However, these are MIDI channels,
not audio channels. The MIDI specification stipulates that a single
MIDI cable can carry 16 channels, or distinct streams, of MIDI data.
Many MIDI interfaces, especially external ones, support multiple
streams of 16 channels each. To do that, they must have more than
one MIDI In port and MIDI Out port. Each port can handle its 16
MIDI channels, giving you a huge number of MIDI channels to work
with. A typical computer rig for MIDI sequencing might have 128
or more MIDI channels available. Just as a computer's audio interface
determines the number of audio channels you can have, the MIDI interface
determines the number of MIDI channels available.
Voice
is also used in connection with MIDI systems, but voice limitations
aren't related to the sequencing software. Rather, the available
polyphony of your MIDI sound module determines the maximum number
of voices that you can use in your projects. (Often, the term note
is used in place of voice when describing the polyphonic limits
of a piece of hardware. This avoids confusion with the naming conventions
of many manufacturers who use Voice to refer to a specific aspect
of their sound architecture.) Modern synths can play from 32 to
128 polyphonic voices (notes), though a single synth patch might
use two or more voices.
Making
Tracks
The
terms track, channel, and voice are used with many types of music
gear and are not in themselves overly difficult. Yet with common
misuse, even on some major manufacturers' Web pages, you might be
more confused than is necessary. Look through the user manuals of
any gear you plan to buy to make sure its specs meet your needs.
Getting a better idea about these concepts will help keep you on
the right track.
Jeff
Baust is an audio engineer and composer in Boston and New York City.
He is owner of Coral Sea Music and a professor of music technology
at Berklee College of Music.
This article presented courtesy of Electronic Musician magazine.
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