| Beyond
Quantization
The
human dimension of computerized rhythms
by
Jim Aikin
The
quest for better-sounding MIDI tracks is never-ending. And since
rhythm is arguably the most basic aspect of music, it makes sense
that sequencers give us some powerful tools with which to control
the rhythmic side of our music.
The
best way to get your sequencer to play flexible-sounding, expressive
rhythms is to perform them yourself (or have a keyboard-playing
friend do it) and then fix any little errors one note at a time,
by hand. Don’t have the patience? Then try applying the tools described
below.
One
or two preliminary points before we start:
Normally,
quantization changes the start time of notes, but not their length
(also called duration). Some sequencers let you correct the length
at the same time you’re correcting the start time, so that all notes
both start and end on the rhythmic grid. To my ear, this type of
edit sounds very stiff and artificial, and I never use it.
If
you’re playing a monophonic synth patch such as a lead or bass tone
in legato mode, quantizing can change the accents and articulations
of the line. This is because some notes that were overlapping slightly
in your original, unquantized performance may not overlap after
the rhythm is corrected -- or vice-versa. (Look at the first two
notes in Figure 1a vs. Figure 1b for an example of this.) Legato
mode is a synthesizer option that causes a new envelope attack to
be generated only after a period, however brief, in which no note
was being played. Hand-editing of the note lengths may be necessary
after quantization to get the envelope attacks/accents onto the
correct notes.
***
0107_feature_04_a.jpeg goes here ***
Caption:
I could fill pages with nifty diagrams explaining quantization.
This one will have to do. We're looking at the piano-roll display
in a sequencer whose clock resolution is 480 ppq, and the vertical
lines represent sixteenth-notes and beats. The part played in (a)
has not yet been quantized. In (b), we've applied ordinary sixteenth-note
quantization. Notice that the lengths of the notes have not changed,
only their start times. All the start times are now on the sixteenth-note
grid. Some notes (such as the first one) have been moved only slightly,
while others have been moved quite a bit. In (c), notes that fall
within a "window" of 15 clock ticks before or after the sixteenth-note
grid have not been moved, while those further away have been quantized
to the grid. As it happens, neither type of sixteenth-note quantization
works very well with this passage, because it contains a fast lick
just before beat 2. Looks rather like a 32nd-note triplet, doesn't
it? A better approach would be to select the first three notes and
quantize them, but leave those leading into beat 2 unquantized.
Quantization
Types
*
Swing - When you quantize using a standard (non-swing) setting,
the rhythm is "corrected" in such a way that all of the notes are
aligned with an evenly spaced grid (see Figure 1b). If you choose
sixteenth-note quantization, each note will start precisely on some
sixteenth-note within the bar.
With
sixteenth-note swing, however, the grid is skewed in such a way
that the second, fourth, sixth, and subsequent even-numbered sixteenth-notes
are delayed. This causes the notes on the eighth-note grid (the
next higher resolution than sixteenth-notes) to sound slightly longer
and the notes that fall in the spaces between eighth-notes to be
slightly shorter. The note lengths haven't actually changed, but
because their start times are different, the rhythm acquires a long-short,
long-short feel.
But
how long is long, and how short is short? That's controlled by the
swing amount parameter. Most often, this parameter is shown as a
percentage of the next higher rhythmic resolution. For instance,
a 50% swing amount is no swing at all, because each sixteenth-note
is 50% of the length of an eighth-note, as usual. A 66% swing gives
you a triplet feel, and 75% swing corresponds to a dotted-eighth/sixteenth
rhythm.
When
programming funky rhythm grooves, I sometimes give different swing
amounts to different instruments -- 54% to the cowbell and 58% to
the kick and snare, for example. To my ears, this makes it sound
as if the components of the groove are being played by different
percussionists.
*
Strength - Another useful quantization parameter is called strength
or amount. If you quantize with 50% strength, each note will be
moved halfway from its original position to the nearest grid position
instead of being rigidly quantized to your chosen rhythmic grid.
This is useful for tightening up a rhythm that was played a little
too loosely, without making it sound totally rigid.
*
Window - Sometimes you want to leave the subtle rhythmic nuances
of a performance entirely untouched, and only quantize the notes
that are grossly out of alignment. The tool for this job is the
quantization window setting (see Figure 1c). Usually, this is set
up so that you can specify a number of clock pulses (see last month's
column for more on clock pulses) on either side of the beat. Notes
that are closer to the beat than this value -- say, within ten clocks
before or after a given beat -- are not quantized, while those that
are further away are corrected.
*
Humanize - Some sequencers let you "humanize" a quantized rhythm
by randomly adding a few clock pulses to or subtracting them from
the start time of each note. The idea is that this produces a less
robotic feel. The trouble is, the variations in time introduced
by human performers aren't actually random. Good players play with
slightly elastic rhythms, but they tend to push the beat at certain
spots and lay back at other spots for expressive musical reasons
(even if they're doing it unconsciously). "Humanized" quantization
is a very poor substitute. Much better is...
*
Groove - With groove quantizing, you don't align notes to a
uniform grid. Instead, you align them to a more complex grid that
you've defined yourself. Check your sequencer's manual for specifics,
as this feature is implemented in various ways. You may be able
to set up a groove template in which beat 2 of each 4/4 bar is a
bit late, for instance, while beat 4 pushes ahead. Groove quantization
may also give you control over the relative velocities of notes
on individual beats. I've heard some Latin groove templates that
were extremely realistic -- when applied to the right percussion
track, of course. Some audio sequencers will even let you "quantize"
your MIDI data to the rhythm of an audio file.
This article presented courtesy of Keyboard Magazine.
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