Processing:
Are Your Effects In Order?
by
Craig Anderton
Now that we can spray plug-ins
into everything from hard disk recorder mixer channels to mastering
chains, knowing how to place effects in their optimum order becomes
crucial. This is particularly true with equalization and compression,
but there are also issues with reverb, delay, distortion, and other
effects. BEFORE
OR AFTER COMPRESSION? There
is no universal answer for this situation, because compression can
serve different purposes.
Consider this scenario: You've
recorded a killer synth bass line with a highly resonant filter
sweep. On some notes, the level goes ballistic when a note's frequency
coincides with the filter frequency. Otherwise, the signal is well
behaved. But you also want to boost the lower midrange a bit to
give a beefier sound.
In this case, I'd put the compressor
first to trap those rogue transients, then apply EQ. Because the
EQ change is minor, it probably won't change the signal's overall
amplitude too much.
Now suppose you don't have any
problems with overly resonant filters, but you do need a massive
lower midrange boost. This much boost could greatly increase the
amplitude at some frequencies, so putting compression after the
EQ will help even these out a bit.
But there's a complication.
Because significant boosts increase level, the compressor will scale
those levels back down a bit, thus somewhat negating any boosting
for signals that exceed the compression threshold. Signals below
the threshold will remain boosted. Therefore, with compression after
EQ and a relatively high threshold, the boost will be most apparent
on lower-level signals, but become less prominent with higher-level
signals. Fortunately, in many cases this may be exactly what you
want.
Another reason to place EQ before
compression is to make the compression more frequency-sensitive.
Suppose you have a "buzzy" digital synth. Cut the highs a bit prior
to compression, and the compressor will bring up everything else
more readily than the highs. This type of technique isn't quite
the same as multiband compression, but gives some of the same results,
as there's more "punch" to the boosted frequencies. LOUDNESS
MAXIMIZERS This
specialized form of compressor is more like a limiter, as it establishes
a strict dynamic range ceiling. However, today's "how-much-level-can-I-put-on-a-CD-before-it-melts"
maximizers operate somewhat differently than standard limiters,
as they're designed to give extreme amounts of limiting while still
sounding relatively natural.
On individual instruments, maximizers
work very well to bring out a solo: Select the region containing
the solo, then apply a couple dB of maximization (don't go too crazy).
This will lift it up nicely. For individual instruments, I prefer
putting maximization before echo or reverb. Processing the tails
of these effects can result in a very unnatural sound.
In a mastering plug-in chain,
the maximizer always goes at the end, because you don't want anything
after it that could violate the strict dynamic range ceiling. For
example, suppose you have a signal maximized, then add a bass boost.
The boost will exceed the dynamic range, leading either to distortion
or to a lower overall level because you need to turn down the entire
signal to compensate for the extra bass.
Also, maximizers give some wiggle
room on the compressor/EQ order dilemma. I often place a compressor
first to trap peaks, then add EQ to provide the desired timbre,
and finally use a maximizer to give the mix a "hot" sound.
DISTORTION
Distortion has always been a
mainstay for guitarists and Hammond B-3 players. In recent years
others have started to discover the joys of messing up their signal.
I invariably place distortion
before anything else, with one exception described below. Although
you might think distortion should be, well, distorted, any guitarist
will tell you there's clean, pleasing distortion and ugly, dirty
distortion. (Which one they prefer is another issue entirely.)
If the distortion is followed
by a number of "clean" effects, they make the distortion sound smoother
as well. Add some really gorgeous room reverb to a distorted signal,
and it takes out some of the edge, creating a cleaner distortion
sound. But distortion after reverb will distort the reverb tails,
so they'll sound unrealistic.
The same is true for discrete
echoes (delay): You want to echo a distorted sound, not distort
an echoed sound. If there's a lot of feedback in the delay line,
the distorted echoes will eventually degenerate into intermodulation
distortion. If the echo is after the distortion, then the echoes
will remain clean and distinct.
The one exception is with EQ.
Most of the time, you want EQ after distortion, so it can alter
the distorted sound's timbre. But just as we used EQ before compression
to give a more frequency-sensitive effect, EQ before distortion
allows certain frequency ranges to distort more easily than others.
For example, you might boost a synth's midrange to distort more
easily than the bass, so the melody gets chunky but the bass doesn't
intermodulate too much. FLANGERS
& PHASERS Now
it gets really complicated. As much as I'd like to present some
hard and fast rules, you're etter off experimenting and seeing what
works. Here are some basic tips:
* Don't place these effects
in front of distortion, as it will pretty much cancel out the effect.
* Flangers can generate massive
peaks and deep valleys. Therefore, you may want to follow the flanger
with a compressor to restrict the dynamic range somewhat. Caution,
though: If you add too much compression, the flanging sound will
become less intense.
* EQ placement is a tough call.
I'd generally put it before the flanger, because you can then optimize
the sound to work well with the flanging effect.
Generally, flangers, phasers,
delays, reverb, and other time-based effects go toward the end of
the chain, just prior to any loudness maximization. SO
HOW DO YOU INSERT THEM? Most
software requires that plug-ins be connected in series. However,
some really great sounds can be created by placing effects in parallel.
Some multitrack programs will let you bus a signal to several aux
busses at once; placing an effect on each bus channel will give
you parallel effects.
One use of parallel processing
is to produce very vivid, vintage-style flanging. This works because
flanging is the result of mixing a modulated, delayed signal in
equal proportions with a "dry" signal. As the time difference between
the signals varies between 0ms and around 5–10ms, you'll hear that
characteristic "whooshing," jet plane-like effect. However, with
a digital processor the modulated/delayed signal can generally not
hit 0ms of delay, but will have a minimum delay time (typically
1ms). This limits the range of the flanging effect. If you put the
modulated signal in parallel with a "dry" signal delayed by a consistent
1ms, when the modulated signal hits its minimum delay of 1ms, there
will be a 0ms difference between the two paralleled signals. This
effect is more dramatic than if the flanging poops out before reaching
the 0ms time difference.
Parallel effects are also good
for creating stereo signals from older, vintage gear that had only
a mono output. I often use parallel EQs to do this, notching in
one channel while boosting in the other. Short delays in the 10–20ms
range (just make sure they're long enough to avoid comb filtering
problems if you recombine the signals back into mono) also help
expand the sound. PLUG
ME IN! Plug-ins
are very cool. Not only do you have a lot of choices with commercial
products, shareware and freeware plug-ins can expand your sonic
repertoire without breaking the bank. In many cases you're better
off removing a synth's built-in effects, and running the output
through high-quality plug-ins instead (either on input, during mixdown,
or by destructively processing the track). Your final mix will thank
you for it.
This article presented courtesy of Keyboard Magazine.
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