Shaping
Your Sound
From
a Warning Signal to a Pad
by Peter Gorges
In
the article "Boot Camp For Sound Programmers," (available
here on the IAEKM website) you learned about the free SoundForum
software synthesizer. Hopefully you’ve downloaded and installed
it and spent a little time fiddling with the controls. (If you haven’t,
you’ll find it under the SoundForum directory at Keyboard Online
(Keyboardonline.com;
a utility will guide you through the very simple installation process).
In that article we set up a basic sound and looked at the signal
path. In this article we’re going to spice up the basic sound by
making some judicious adjustments in the settings.
Another Control
Signal
In
the "Boot Camp" article we looked at the envelope generator.
This component makes no sound by itself, but it shapes how other
parts of the instrument behave when you play the keyboard. The other
important control feature in any synth is the LFO. An acronym coined
by some bespectacled would-be Einstein, an LFO is nothing more momentous
than a simple low-frequency oscillator. This is a breed of oscillator
that generates very slow oscillations. These don’t actually become
audible as part of the signal, acting instead as a kind of automated
controller that modulates the pitch, tone color (essentially by
rotating the filter cutoff knob, which you’ve already been introduced
to), or volume of the signal.
Turn up the
Amount knob in the LFO section. Now play with the Rate knob.
I take it that
no further explanation is necessary. Note that the yellow "Osc
P 1" button sends the LFO signal to the pitch of the first
oscillator. And that’s a sound that certainly needs no further explanation.
Oscillator,
filter, envelope, LFO - that’s it. Everything else is done with
smoke and mirrors.
A Pad Is Born
I can go on
all day about how easy this is, but you won’t believe it until I
show you. So here goes:
® Call
up the snapshot 2, "Basic Square." Don’t let the fact
that it sounds like a tilted pinball machine deter you. We’re just
a few knob twiddlings and button mashings away from a great-sounding
pad.
® Set
Symm (waveform symmetry) in oscillator 1 to 0.45. This more or less
centers the knob. Don’t worry about what oscillator symmetry is
for now. If you’re curious, play with the knob and notice how it
affects the tone: When the pulse wave is selected (the Puls button
is yellow), the Symm knob will give you a full, rounded tone when
it’s turned to 0, and a thinner, brighter sound as it’s turned up
toward 1. If you play a fairly low note on the keyboard, the Scope
window will show clearly what’s happening to the oscillator’s waveform.
Now we’ll automate
the knob (you won’t actually see the knob turn, but the sound will
be the same as if it were turning) with the LFO.
® Go
to the LFO section. Switch on Symm and disable P for both oscillators.
Nothing will happen just yet. These switches control where the LFO’s
output is sent.
® Set
the LFO Amount knob to 0.4. Now the blender in your sound kitchen
should start whipping something up!
® Set
the Osc 2 knob in the mixer to 0.7. Set Pulse Sym in Oscillator
2 to 0.55 and Detune to 0.09. That adds some cream on top, upping
the fat content by at least 50%.
® Set
Cutoff in the filter to 85 and Resonance to 0.2. The filter (which
should be set to LP4 mode in this patch) will remove the highs from
the sound. Now that cake should be starting to bake.
® The
last step is to set Attack and Release in the Amp Envelope to 50.
You’ll hear the sound fade in smoothly when you play a chord, and
fade out when you lift your fingers.
Now
you know exactly what it takes to go from the sound of a pinball
machine to a pad fit for a film score — from zero to hero in just
six steps. So you see, the things you have to do to achieve your
sound design ambitions are not all that hard. This simplicity is
what distinguishes simple synthesis (also known as "subtractive
analog" synthesis) from fancier techniques like frequency modulation
and additive synthesis.
Save
It
You
won’t find the pad we just created anywhere among your presets.
You are, however, free to store the pad as a new snapshot:
® Click
the camera, type in 21 under No. if it isn’t already done for you,
type something like "Tub of Lard" under Label, and click
Store.
® Go
to the File menu and save your bank of sounds with a name such as
"My Bank."
Tone
Color Fingerpaint Box
Snapshots
2 to 8 show some simple unfiltered timbres. They come with an organ-like
envelope, which means that pressing a key switches the tone on,
and releasing it switches the tone off.
Give
each of these snapshots a whirl. All are generated exclusively by
means of Oscillator 1 settings, except for Basic Detune, whose beating
(a slow swirling type of animation in the tone) is produced by a
combination of two oscillators.
To
turn these prime tonal colors into sophisticated sounds, all we
have to do is paint by numbers using the handy ideas in the chart
below. Give it a try and flesh out each of the raw sketches to create
more refined sonic pictures.
|
Change
What |
How
to Do It |
|
Vary
the raw timbre |
Click on buttons in Osc 1 to choose different waveforms
Turn
on Osc 1 Symm knob
Make changes in Mixer section |
|
Add
movement |
Turn up LFO amount and choose a destination using the LFO buttons
Turn up both oscillators in Mixer and move Osc 2’s Detune Knob |
|
Make
the sound brighter or less bright |
Move a filter cutoff knob
Choose a different filter mode using filter buttons |
|
Different
note shape |
Try different Amp Env settings
Lower Filter Cutoff, turn Env knob in Filter, and change Filter
Env knobs |
Of
course this chart won’t let you create every sound under the sun.
So what? It’s still a great way to get off to a good start. Think
of it as your basic paintbrush technique — it will evolve until
you develop a signature brushstroke of your very own.
In
the following experiments, we’ll use some of the ideas in the table
to turn a raw snapshot into a useful sound. This one was inspired
by the legendary Roland TB-303. The only place you’ll find a more
basic synthesizer is on a musical greeting card.
1.
Select a snapshot: "2 Basic Square" or "3 Basic Saw".
Set the Interval knob on Oscillator 1 to –24, because bottom end
is what we want.
2.
Hit the LP2 button in the Filter section. This selects a type of
filter called a two-pole lowpass. (Don’t worry about what that means.
If you’re curious, after lowering the filter cutoff, switch between
LP4, LP2, and LP1 to hear the differences.)
3.
Lower the Filter Cutoff to 80. Then crank the Resonance up to somewhere
between 0.64 and 0.94. You should hear a more nasal sound as you
turn it up. To get a better picture of what your waveform is doing,
turn the Time knob under the Scope window to about the 9:00 position,
and watch the scope as you add more filter resonance.
4.
Now we’ll let the filter rip. Turn the Filter Env knob up to 100.
Set the Filter Env knobs to the following values: A17, D38, S0,
R39.
Sounds
rather nifty, does it not? If you have a penchant for cute animation
and want to see what the filter does to the waveform, crank the
Decay knob on the Filter Envelope up up to 80, lower the Filter
Cutoff to about 30, hold a note down, and keep your eye on the Scope.
And
that brings us to this little nugget of wisdom: When you’re sculpting
sounds, always bear in mind that the more overtones a lowpass filter
saws off, the less angular or jagged the resultant waveform. Try
choosing different filter modes with the buttons in the Filter section,
play a long note, and check out what the waveform looks like.
Peter
Gorges is a professional studio keyboardist, a sound designer and
consultant for synth manufacturers, and an author. He owns and runs
the book and CD-ROM publisher Wizoo).
The SoundForum column appears in a different form in the German-language
magazine Keyboards.
This article presented courtesy of Keyboard Magazine.
|
|
|