If
you're coming in to the world of desktop music production as a
person who doesn't play keyboards — if you're a guitarist/songwriter,
for instance — you may find MIDI somewhat mystifying and
intimidating. Even after you start to master skills such as miking,
mixing, and adding effects, the more sophisticated MIDI features
of your multitrack sequencer/recorder might do nothing but gather
dust.
That
would be a shame, because even a basic MIDI synthesizer (either
a hardware instrument or a software plug-in) can add a lot to
your music. By using a MIDI drum module rather than sampled loops,
for instance, you can create your own beats. Though MIDI has been
around for 20 years, it's far from obsolete. To make the most
of it, though, you need to grasp a few basic concepts. In this
article I'll focus mainly on the side of MIDI that's used for
controlling a synth from a sequencer.
WHAT
IT IS
MIDI
(Musical Instrument Digital Interface) began as a way of letting
musicians play one keyboard while hearing their performance come
from other keyboards or rackmounted tone modules that could be
placed at a distance, say, on the other side of the room. If you
think of MIDI as remote control for keyboards, you're on the right
track.
When
you hook up a synthesizer or other keyboard to a computer using
MIDI, you can record, edit, or play back your keyboard performances
in a software sequencer. Compared to digital audio, which requires
a fast computer and hard drive, MIDI is extremely efficient. Even
an old, slow computer, which may break a sweat when asked to play
a few audio tracks, can breeze through a complex song containing
dozens of MIDI tracks without trouble.
But
while the MIDI and audio tracks may lie side by side in your sequencer,
and while you'll hear them all when you hit the Play button on
the sequencer's transport bar, MIDI and audio are completely different.
MIDI is not sound: it's a performance-control language. When you
press a key on your MIDI keyboard, the keyboard sends out a MIDI
message called a Note On. When you let the key up, the keyboard
sends out another message called a — you guessed it —
Note Off. Those two messages will be exactly the same whether
the synth is making a sound like a flute, a Hammond organ, a kick
drum, or anything else.
In
order to hear MIDI tracks, then, you need to send the data they
contain to a synth or some other type of tone module that makes
the actual sound. If you want to make a mix of a song that includes
both MIDI and audio tracks, you have to record the output of the
synth into the sequencer as a new audio track. Once you've done
that, you can mute the MIDI tracks and unplug the synth.
GET
SET
MIDI
messages are generally carried on 5-pin cables. Some newer MIDI
keyboards, however, can send and receive MIDI when hooked directly
to a computer through USB. Assuming that you're using standard
MIDI cables, you'll need to connect the keyboard's MIDI Out jack
to the computer's MIDI In jack and vice versa. Because computers
don't have built-in MIDI jacks, the connections are made by way
of a MIDI interface. If your computer has a consumer sound card,
you may be able to buy an inexpensive adapter that plugs in to
the sound card's joystick port and provides MIDI jacks.
Because
MIDI cables don't carry audio signals, you still need to plug
your keyboard in to a sound system to hear it (unless, of course,
it has its own built-in speakers). If you play the keyboard and
hear sound coming from your computer's audio output, the keyboard
is most likely controlling a MIDI synth inside the computer —
either the one that is on your sound card or one that's running
entirely in software.
If
you're planning to use only computer-based software synthesizers,
any MIDI keyboard will do the job. You don't even need to plug
in its audio output (if it has one). It's also possible to record
MIDI data directly into your computer sequencer using the mouse
or QWERTY keyboard, but a hardware MIDI keyboard is much faster
and more fun to use.
CHANNELING
MIDI
defines 16 channels for performance data such as Note Ons, Note
Offs, and the other types of data discussed below. For a MIDI
track in your sequencer to be played by a synthesizer, both have
to be set to the same channel. If you don't hear any sound when
you send MIDI messages to a synth, the first thing to check is
whether the synth is receiving on the wrong channel.
Messages
on all 16 channels can travel down a single MIDI cable at the
same time (actually, one right after the other in extremely rapid
succession), so you can easily hook up several synths to the computer
and have each synth play an independent part. One might play the
bass line, for instance, while another plays a piano accompaniment.
When a single synth is switched to multitimbral mode, it can play
multiple parts on several MIDI channels at once.
NOTES
AND VELOCITY
We've
already met MIDI's Note On and Note Off messages. They're used
for starting and stopping notes. Each Note On and Note Off message
includes a note number. MIDI defines 128 note numbers, a wider
range than a grand piano keyboard. Middle C is note number 60.
Once
a note has been started by a Note On message, it has to be stopped
by a Note Off message that has the same note number. If the note
numbers don't match, the receiving synthesizer will ignore the
Note Off message, and the note will never stop sounding.
In
addition to a note number, each Note On message contains a Velocity
value. If you strike the key harder, it generates a higher Velocity
value; if you strike the key more gently, the Velocity is lower.
A Note On message can have a Velocity value anywhere between 1
and 127. (A Note On that has a Velocity of 0 is interpreted as
a Note Off, for technical reasons that we needn't go into here.)
Most
often, the Velocity data is used by the receiving synth to decide
how loud the note should be. If your MIDI track is too loud, one
quick way to make it softer is by reducing the Velocity values
of the notes. Most sequencers provide graphic editing for Velocities,
as shown in Fig. 1. By boosting the Velocities of single notes,
you can add accents.
Fig. 1: This figure shows some MIDI notes
recorded into Cakewalk Sonar. The area near the bottom of the
window displays the Velocity values for all of the notes. The
pencil tool (upper left) can be used to edit the values graphically.
TAKE
CONTROL
There's
more to music than just starting and stopping notes. In order
to shape the sound while a note plays, MIDI provides various types
of controller data.
Many
synths have knobs, wheels, sliders, joysticks, or ribbon controllers
on their front panels. These hardware controllers can usually
be assigned to one or more of the synth's sound parameters (such
as filter cutoff frequency or vibrato amount). If you're playing
the keyboard live, you can use the knobs, wheels, and sliders
to shape the tone and never worry about MIDI. They will also transmit
MIDI controller data, however, and the data can be recorded into
your sequencer. When the controller data plays back, you hear
the knob or wheel movement just as you played it, even though
the knob or wheel won't physically move.
There
are three basic types of controller data. Pitch Bend data, as
the name implies, is usually used to change the pitch of a note.
Your synth may have a dedicated pitch wheel or joystick for just
this purpose. Aftertouch is usually generated by pressing down
on a key while it's playing a note. Aftertouch can be used for
many different musical effects, such as adding vibrato or giving
the note an expressive volume swell. Finally, MIDI defines a set
of more than 100 Control Change messages. Like Aftertouch, Control
Changes can be used to change the sound in various ways. In owners'
manuals and articles such as this one, you'll often see Control
Changes referred to with the abbreviation “CC.”
Each
Control Change message has a channel number, a controller number,
and a value between 0 and 127. A few of the controller numbers
have defined meanings. For example, CC 7 is the Master Volume
controller. So if your sequencer sends out a CC 7 message that
has a value of 0 on channel 3, any synthesizer that is receiving
on channel 3 should respond by turning its output volume down
to zero. Other CCs have no defined meanings, so you can use them
to shape the sound in whatever way your synth allows.
The
Pitch Bend message is unique in that it's bidirectional. Zero
is in the middle of its range rather than at the bottom, so you
can bend the pitch up or down. The maximum range of a pitch bend
— that is, how far up or down the pitch goes when you throw
the pitch wheel or lever to the outer end of its travel —
is set in the receiving device. It's not part of the MIDI Pitch
Bend message itself.
PROGRAM
CHANGES
Your
synth probably has a memory bank containing numerous sound programs
(also known as patches, presets, or voices). Instead of selecting
a new program manually with the front-panel buttons, you can send
the synth a Program Change message, which will accomplish the
same thing.
MIDI
allows for 128 different Program Change messages on each channel.
Unfortunately, the numbering system used (0-127 or 1-128) won't
necessarily correspond to the numbers used on the synth. For instance,
some hardware manufacturers number their programs A1 through A16,
B1 through B16, and so on. It's up to you to figure out which
MIDI Program Change number corresponds to which synth program.
If your synth has a General MIDI sound set, however, you may be
able to select the programs by name from your sequencer, which
is convenient.
These
days, a synth may have several hundred programs organized into
various banks. To access them using MIDI, you need to send the
synth a Bank Select message to choose the correct bank, followed
by a Program Change message to select a program within the bank.
TRIED
AND TRUE
Don't
look down on MIDI just because it isn't the latest and greatest.
With a good synthesizer or two and a knowledge of MIDI, you can
craft incredibly expressive tracks and weave sonic tapestries
that will leave your sample-loop-using friends slack jawed with
envy.
HOW
TO AVOID TIMING DELAYS
When
you play a note on a MIDI keyboard or any other instrument, you
want to hear the sound now, not a week from Tuesday. MIDI is fast
enough (barely) that it won't cause any audible timing delays
by itself. But delays in a MIDI system can become a problem.
If
you're playing computer-based instruments from a MIDI keyboard,
you'll need an audio interface and music software that uses a
low-latency standard, such as ASIO or WDM.
If
a hardware synthesizer responds sluggishly to MIDI data that is
already recorded into the sequencer, you need to thin out the
data or to reprogram the synth so that it doesn't have to work
so hard. You may have recorded a lot of Aftertouch data into your
MIDI tracks without meaning to. Try erasing it all. If the synth
is playing big chords that have four-oscillator tones, try reducing
the oscillator count to two or three per note.
Jim
Aikin has been writing about music technology for over 25 years.
His new book, Software Synthesizers, came out in April 2003.