The
Soft Studio: Templates and Layouts
by
Craig Anderton
Customize
your recording software for greater efficiency
Today’s
host programs have so many features and options, it’s not surprising
people don’t exploit all of them. But two highly important, time-saving
features many seem to overlook is the ability to create template
projects and save particular sets of window layouts. You wouldn’t
rebuild your studio each day starting with an empty room, and
you shouldn’t have to start your virtual studio from scratch every
day either. I’ll give examples of how to create and open template
files with several popular programs; chances are any other program
you use will follow the same basic ideas.
WHAT’S
A TEMPLATE?
When
you open most programs, they call up a default file. This is one
example of a template. Programs may also allow you to create your
own template files, and set one as a default; or present you with
a list of possible templates when you create a new project.
Templates
often have a specific file format or distinctive name so a program
can recognize it and load it by default. But even if a program
doesn’t have a specific template feature, you can still create
templates: Set up a project exactly the way you want, and before
recording any data, Save As… under the desired template
name. In the future, open this template project, but before making
any changes to the file (recording, naming tracks, etc.), immediately
save it under a different name to preserve the original. Then
create your masterpiece.
Note
that what your program saves in a template varies. For example,
it may include any data you’ve put in a project (e.g.,
a metronomic drum track), or may exclude data and retain only
setup info. Some parameters, such as sync options, may not be
saved. Consult your program’s manual or online help for details.
Even
if there is a particular template file format, remember that these
files usually exist outside of the host, like any other file.
If you create template files, you need to back them up as you
would any other file. Then if it becomes corrupted, or you need
to reinstall the program, or whatever, you’ll have access to your
templates.
THE
DOWNSIDE OF TEMPLATES
The
one caution about using templates is getting stuck in a rut. If
you always start projects with the same number of tracks, same
virtual synth setup, same processor settings for vocals, and so
on, this may influence your music to go in a particular, stereotypical
direction. There are two ways to avoid this:
1.
Use a very minimalist template.
That way you won’t have to do tasks like create bunches of tracks
just to get going, but you will need to decide which signal processors
and instruments to add.
2.
Create a template that has everything
— virtual instruments, processors, maybe even drum scratch tracks
— so you can choose from a huge number of options. You can then
remove anything you don’t need as the song progresses, which will
also lighten your processor’s load.
WINDOW
LAYOUTS
All
pro music apps make it easy to create an arrangement of windows,
then save that as a layout (a.k.a. screen set, window set, etc.).
This is particularly helpful with single-monitor setups, where
it’s impossible to put all the windows you want on screen at one
time, thereby requiring some degree of “window-flipping.”
But
remember that the purpose of creating layouts is to save time,
so strike a balance between creating so many that you spend time
scrolling through lists to find what you want, and not creating
enough to cover your needs. It’s also important to be able to
call these up with function keys or simple keystrokes. Ideally,
hitting a single key on your QWERTY keyboard should be able to
call up a layout.
The
three most important layouts for my working style (and probably
yours too!) are:
•
Tracking
•
Editing and overdubbing
•
Mixing
Given
the nature of different programs, it’s impossible to come up with
a one-size-fits-all approach. So I’ll pick Cakewalk's Sonar 3
as an example of how to set up screen layouts. You probably won’t
have much difficulty translating this to your host of choice.
Sonar
has a main Track View window — an “all-in-one” interface that
shows digital audio clips in a pane on the right, tracks and busses
on the left, and an “Inspector” channel strip on the extreme left
that you can show or hide. Sonar layouts remember only the size
of windows, not their internal configurations. For example, if
you save a layout with horizontal meters, then change to vertical
meters, then reload the template, the vertical meters will remain.
This
is basically the only window I use for tracking. As I’m recording
myself 90% of the time, the Inspector works just fine for monitoring
the audio track with which I’m working.
For
editing, the window layout includes the MIDI Piano Roll view and
the Event List tucked in a corner should I need a more detailed
view. The pane that shows Clips is pretty much expanded to the
max, with the Track pane taking up just enough space so I can
see the track names and a few other attributes.
The
Mixing layout brings up the Track view, with the Console view
cascaded on top. While I do most mixing in the Console view, having
the Track view right below it makes it easy to click over and
do tweaks like automation edits.
Finally,
I used Sonar’s Key Binding option to assign the View > Layouts
command to function key F12. And here’s a cool trick: Start
each layout with a number (e.g., 1 Tracking, 2 Editing,
etc.) so you can just hit the appropriate number key on your QWERTY
keyboard, hit return, and voilà — new layout.
Hopefully
you’re now inspired to streamline your workflow a bit more.
Craig
Anderton just returned from Germany after playing with the electronic
duo Air Liquide. His most recent sample CDs include AdrenaLinn Guitars (M-Audio), Turbulent Filth Monster (Discrete
Drums), and Technoid Guitars (Wizoo).